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BOOM LIBRARY SOUNDS FOR "THE ELDER SCROLLS ONLINE"

Apr 11, 2014 News

The sound designers of DYNAMEDION, BOOM Library’s mothership are responsible for tons of creature sound design for the latest part of the epic “The Elder Scrolls” saga by ZENIMAX ONLINE.

The DYNAMEDION sound designers have designed more than 1.500 creature SFX for “The Elder Scrolls Online”. Besides new and exclusive recorded sounds, our animal libraries (Creatures, Dogs, Wildcats, Horses, Birds Of Prey) have extensively been used to give the various monsters their voices.

DYNAMEDION‘S Lead Sound Designer Michael Schwendler:
“Working on a game with so many creatures was challenging and fun at the same time. Fortunately we had all the BOOM Library stuff. We used a lot of the creatures, horses, dogs and of course the wildcats. We are very proud of the result and being part of such an amazing project.”

Not only the creature sounds in “The Elder Scrolls Online” are made with BOOM Library sounds, sounds from the BOOM collections have even been used for the outstanding sound design for the cinematic trailers created by Dave Wilson at BLUR STUDIO, sound by Gary Zacuto from SHORELINE STUDIOS. Check it out here:

BOOM LIBRARY BEST SFX DEVELOPER 2014Previous post
[PICS] MEET THE STARS OF OUR UPCOMING ANIMAL LIBRARYNext post
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More Sounds Than Files - How's That?

Improved workflow

We differentiate between sound FX and sound file. Each sound file can contain multiple variations of a sound (up to 6 variations based on the product).
That way, we assure to provide you with different styles of a single sound in one file instead of multiple files, keeping your database nice and clear and speeding up your workflow as you have multiple variations available by dragging only one file to your audio host software.

One File, Multiple Variations

Less repetitive sound design

Having multiple variations of a single sound effect also guarantees you a less repetitive overall soundscape when using the effect multiple times in a row or over and over again in several projects.

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