[VIDEO] BOOM SFX IN TWILIGHT TRAILER
Boris Nonte just told us, that he used some of our stuff in trailers for Prometheus, Twilight Breaking Dawn 1&2, Abraham Lincoln: Vampire Hunter."I've been using boom libraries for years and I'm ...
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Boris Nonte just told us, that he used some of our stuff in trailers for Prometheus, Twilight Breaking Dawn 1&2, Abraham Lincoln: Vampire Hunter."I've been using boom libraries for years and I'm ...
Read more→Chris Villepigue, sound designer from New York City told us that he used our CINEMATIC TRAILERS SFX for an absolutely awesome TV Ad campagin. The commercial was for a liquor company called ...
Read more→Peter Darmi from forkandles media contacted us and told us that he used our SFX in the latest Duracell commercial that he did the score ...
Read more→We have a nice new little feature on our Facebook page. We call it BOOM RECORDING MAP. On this map you can exactly see where the recordings for our BOOM Libraries took place. ...
Read more→This is a nice little Making Of video of our recordings in South Africa for our "Cars" library. We completely wired 10 everyday cars, rented a super-quiet test track ...
Read more→Microsoft just released it's new game for the XBOX360: "Kinect Rush - A Disney • Pixar Adventure". The game takes place in the lovely universes of the Disney-Pixar animation movies "Ratatouille", "Toy Story", "The ...
Read more→The Soundtrack for Crysis 2 (awarded for “Best German Game” 2012), composed by Borislav Slavov, Dynamedion and Hans Zimmer, was beefed up with BOOM Library “Cinematic Metal – Construction Kit” and “Cinematic Metal ...
Read more→The wait is finally over. We’re back with our next release and this is something huge. For “DOGS”, we recorded dozens of animals, providing you with a really broad selection of different breeds. ...
Read more→Today is the release date of Ubisoft's new PC game ANNO 2070 and the BOOM Library is heavily involved in this really brilliant piece of software. The long awaited strategy game, developed by ...
Read more→Our Creative Director and co-founder Axel Rohrbach talks about the recording of “MEDIEVAL WEAPONS”. Where did we find all these weapons? Where did we record? What did we record? How did we record? ...
Read more→We differentiate between sound FX and sound file. Each sound file can contain multiple variations of a sound (up to 6 variations based on the product).
That way, we assure to provide you with different styles of a single sound in one file instead of multiple files, keeping your database nice and clear and speeding up your workflow as you have multiple variations available by dragging only one file to your audio host software.

Having multiple variations of a single sound effect also guarantees you a less repetitive overall soundscape when using the effect multiple times in a row or over and over again in several projects.

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